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Section 2.14 Glossary
Glossary Glossary
- Assignment
-
A statement that assigns a value to a variable.
- Concatenate
-
To join two operands end to end.
- Comment
-
Information in a program that is meant for other programmers (or anyone reading the source code) and has no effect on the execution of the program.
- Evaluate
-
To simplify an expression by performing the operations in order to yield a single value.
- Expression
-
A combination of variables, operators, and values that represents a single result value.
- Floating Point
-
A type that represents numbers with fractional parts.
- Integer
-
A type that represents whole numbers.
- Keyword
-
A reserved word that is used by the compiler to parse a program; you cannot use keywords like if
, def
, and while
as variable names.
- Mnemonic
-
A memory aid. We often give variables mnemonic names to help us remember what is stored in the variable.
- Modulus Operator
-
An operator, denoted with a percent sign (%
), that works on integers and yields the remainder when one number is divided by another.
- Operand
-
One of the values on which an operator operates.
- Operator
-
A special symbol that represents a simple computation like addition, multiplication, or string concatenation.
- Rules of Precedence
-
The set of rules governing the order in which expressions involving multiple operators and operands are evaluated.
- Statement
-
A section of code that represents a command or action. So far, the statements we have seen are assignments and print expression statement.
- String
-
A type that represents sequences of characters.
- Type
-
A category of values. The types we have seen so far are integers (type int
), floating-point numbers (type float
), and strings (type str
).
- Value
-
One of the basic units of data, like a number or string, that a program manipulates.
- Variable
-
A name that refers to a value.
Checkpoint 2.14.1.
Checkpoint 2.14.2.
Checkpoint 2.14.3.
Checkpoint 2.14.4.