Add a distanceFromPoint method that works similar to distanceFromOrigin except that it takes a Point as a parameter and computes the distance between that point and self.
import math
class Point:
""" Point class for representing and manipulating x,y coordinates. """
def __init__(self, initX, initY):
""" Create a new point at the given coordinates. """
self.x = initX
self.y = initY
def getX(self):
return self.x
def getY(self):
return self.y
def distanceFromOrigin(self):
return ((self.x ** 2) + (self.y ** 2)) ** 0.5
def distanceFromPoint(self, otherP):
dx = (otherP.getX() - self.x)
dy = (otherP.getY() - self.y)
return math.sqrt(dy**2 + dx**2)
p = Point(3, 3)
q = Point(6, 7)
print(p.distanceFromPoint(q))
Checkpoint19.16.2.
Add a method reflect_x to Point which returns a new Point, one which is the reflection of the point about the x-axis. For example, Point(3, 5).reflect_x() is (3, -5)
Checkpoint19.16.3.
Add a method slope_from_origin which returns the slope of the line joining the origin to the point. For example,
>>> Point(4, 10).slope_from_origin()
2.5
What cases will cause your method to fail? Return None when it happens.
class Point:
""" Point class for representing and manipulating x,y coordinates. """
def __init__(self, initX, initY):
""" Create a new point at the given coordinates. """
self.x = initX
self.y = initY
def getX(self):
return self.x
def getY(self):
return self.y
def distanceFromOrigin(self):
return ((self.x ** 2) + (self.y ** 2)) ** 0.5
def slope_from_origin(self):
if self.x == 0:
return None
else:
return self.y / self.x
p = Point(4, 10)
print(p.slope_from_origin())
Checkpoint19.16.4.
The equation of a straight line is “y = ax + b”, (or perhaps “y = mx + c”). The coefficients a and b completely describe the line. Write a method in the Point class so that if a point instance is given another point, it will compute the equation of the straight line joining the two points. It must return the two coefficients as a tuple of two values. For example,
This tells us that the equation of the line joining the two points is “y = 2x + 3”. When will your method fail?
Checkpoint19.16.5.
Add a method called move that will take two parameters, call them dx and dy. The method will cause the point to move in the x and y direction the number of units given. (Hint: you will change the values of the state of the point)